Developer with Chrono Trigger-ish ending reports 244 million yen loss

That’s around $2.5 million in the US

Tokyo RPG Factory, the developer of I am Setsuna reported the 244 million yen loss after a lack of success in Japan ironically.

The game was hyped by major outlets as a major successor to Chrono Trigger, not to mention the JRPGs of the SNES and 90s.

It was made in Unity.

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