It was reported by Eurogamer that the following games could’ve been made: a Dark side Rogue Squadron, called Dark Squadron, or a Chewbacca action adventure? Publisher LucasArts faced this problem in late 2003, according to a new video by DidYouKnowGaming?. On the one hand there was Factor 5, developer of the Rogue Squadron series, classics at Star Wars dogfight simulations, on two generations: the Nintendo 64 and Gamecube; the other, LucasArts’ internal development studio. The latter won but never came out, because George Lucas stopped it. At least he was strict enough to prevent that and the next step, an Ewoks game.
The Chewbacca game concept followed Chewy’s life as a bounty hunter between Star Wars films 3 and 4. Chewie’s journey from a warrior on homeworld Kashyyk to co-pilot of the Millennium Falcon and best bud of Han Solo. Holy crap! That sounds like a good idea. The team making the Chewbacca game went on to make what would become Star Wars: The Force Unleashed. The Force Unleashed 2 had a DLC including the death of Chewie ironically.
Factor 5’s Dark Squadron game? Dark Squadron was conceived in 2003, teased in the brilliant Rogue Squadron 2: Rogue Leader’s two bonus levels that let you play as Darth Vader and prevent Luke Skywalker from blowing up the Death Star, and then lay waste to the rebels on Yavin.
New options in the game could’ve included expanded tactical options that let you call in land or ground reinforcements ranging from AT-ATs to giant Star Destroyer capital ships: this would be done by in-game currency. The on-foot sections of Rogue Squadron 3: Rebel Strike, which were ill-done would be removed. Vehicle missions yes!
LucasArts favored the Chewbacca game.
Factor 5 played around with the idea of a remastered Rogue Squadron Collection. The idea was green-lighted by Factor 5. They agreed to make it for Xbox, a console that included a WWII simulator – enabling online play for the first time.After Factor 5 finished early PS3 game Lair, the company also wanted to remaster the Rogue Squadron Collection for Nintendo’s Wii, including a motion-sensing Lightsaber fighting mode and a speeder bike racing mode. How cool would that’ve been? The Wii Rogue Squadron Collection would run at 60 frames-per-second, and support even the Wii Balance Board accessory, where you pressed down to accelerate. There also would have been an entire local co-op campaign in addition to other exclusively local multiplayer options.
Development of the Wii Rogue Squadron Collection went smoothly until late 2008 when Factor 5 ultimately closed because of bankruptcy. Factor 5 was also making an open-world Superman game. A new studio, Whiteharvest (briefly Bluharvest), formed from the ashes, taking over the IP and even finishing the Wii Rogue Squadron game, but lawsuits about unpaid Factor 5 employees, which included accusations of fraud, prevented LucasArts from releasing it due to the perceived negative connotations of doing so. Isn’t that crazy?! The game was made and never released? And there was a lot of people unpaid! The Factor 5 lawsuits weren’t settled until 2015 (fraud was thrown out but employees were reimbursed) by which time the Wii generation had passed.
It’ll probably leak on emulation sites anyway! (Prior to it being removed by Nintendo at least….)